mirror of
https://github.com/basecamp/omarchy.git
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144 lines
3.9 KiB
Bash
Executable File
144 lines
3.9 KiB
Bash
Executable File
#!/bin/bash
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# Gaming Helper for Hyprland
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# Runs as a service in the background to perform tasks that can't be accomplished with only
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# hyprland rules
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# Usage: omarchy-gaming-helper.sh [--debug]
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DEBUG_MODE=0
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[[ "$1" == "--debug" ]] && DEBUG_MODE=1
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# Track if we have active games
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GAMES_ACTIVE=0
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log_debug() {
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[[ $DEBUG_MODE -eq 1 ]] && gum log --level debug "$@"
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}
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log_info() {
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gum log --level info "$@"
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}
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# Monitor Management
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apply_gaming_scale() {
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log_info "Applying integer scaling for gaming"
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# Get all monitors and apply integer scaling
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hyprctl monitors -j | jq -r '.[] | "\(.name) \(.width) \(.height) \(.refreshRate) \(.x) \(.y) \(.scale)"' | \
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while read -r name width height refresh x y scale; do
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# Round scale to nearest integer
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integer_scale=$(awk "BEGIN {printf \"%.0f\", $scale}")
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log_info "Setting $name from scale $scale to $integer_scale"
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hyprctl keyword monitor "$name,${width}x${height}@${refresh},${x}x${y},$integer_scale"
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done
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}
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restore_monitor_settings() {
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log_info "Restoring monitor settings"
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hyprctl reload
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}
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# Game Detection
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is_steam_game() {
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local class="$1"
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[[ "$class" == steam_app_* ]]
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}
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count_active_games() {
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hyprctl clients -j | jq -r '[.[] | select(.class | startswith("steam_app_"))] | length'
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}
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# Event Handlers
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handle_window_open() {
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local event="$1"
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# Parse: openwindow>>address,workspace,class,title
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IFS=',' read -r address workspace class title <<< "${event#openwindow>>}"
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if is_steam_game "$class"; then
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log_info "Steam game opened: $title ($class)"
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# Apply scaling on first game
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if [[ $GAMES_ACTIVE -eq 0 ]]; then
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apply_gaming_scale
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fi
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GAMES_ACTIVE=$((GAMES_ACTIVE + 1))
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# Apply fullscreen
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hyprctl dispatch fullscreenstate 2 2 "address:$address"
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fi
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}
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handle_title_change() {
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local event="$1"
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# Parse: windowtitlev2>>address,title
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IFS=',' read -r address title <<< "${event#windowtitlev2>>}"
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address="${address#0x}"
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# Get window class and tags
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local window_info=$(hyprctl clients -j | jq -r --arg addr "0x$address" \
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'.[] | select(.address == $addr) | "\(.class) \(.tags)"')
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if [[ -z "$window_info" ]]; then
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return
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fi
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read -r class tags <<< "$window_info"
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# Handle gamescope windows (Battle.net, etc)
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if [[ "$class" == "gamescope" ]]; then
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if [[ "$tags" == *"game"* ]] && [[ "$tags" != *"game-launcher"* ]]; then
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log_info "Gamescope game detected: $title"
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hyprctl dispatch fullscreenstate 2 2 "address:0x$address"
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elif [[ "$tags" == *"game-launcher"* ]]; then
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log_info "Gamescope launcher detected: $title"
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hyprctl dispatch fullscreenstate 0 0 "address:0x$address"
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fi
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fi
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}
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handle_window_close() {
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local event="$1"
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local address="${event#closewindow>>}"
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# Count remaining games
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local remaining_games=$(count_active_games)
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log_debug "Window closed, remaining games: $remaining_games"
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# Restore settings when last game closes
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if [[ "$remaining_games" -eq 0 ]] && [[ $GAMES_ACTIVE -gt 0 ]]; then
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log_info "No games remain, restoring settings"
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restore_monitor_settings
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GAMES_ACTIVE=0
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else
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GAMES_ACTIVE="$remaining_games"
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fi
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}
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# Main Event Loop
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main() {
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log_info "Gaming helper started (debug=$DEBUG_MODE)"
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socat -U - UNIX-CONNECT:$XDG_RUNTIME_DIR/hypr/$HYPRLAND_INSTANCE_SIGNATURE/.socket2.sock | \
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while read -r event; do
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log_debug "Event: ${event:0:80}..."
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case "$event" in
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openwindow*)
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handle_window_open "$event"
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;;
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windowtitlev2*)
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handle_title_change "$event"
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;;
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closewindow*)
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handle_window_close "$event"
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;;
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esac
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done
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}
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# Start
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main
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